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Neo Kaarten
Engelse Vertaling

Heb je al NEO kaarten maar kun je er niet mee spelen omdat ze in het Japans zijn?
Hieronder de engelse vertaling van de NEO Pokémon.

Thanks to Bean from: Totallygs

Er zijn 2 nieuwe energie kaarten:
Evil

Steel


Energy Cards:

Evil Energy
Non-Basic Energy
If the Pokémon that this card is attached to uses an
attack that does damage, any damage done does 10
additional damage. If the Pokémon that this card is
attached to is not an Evil-type or Evil Pokémon(such
as Evil Charizard), this Energy does 10 damage to that
Pokémon at the end of your turn, regardless of
whether the Pokémon attacked or not.


Steel Energy
Non-Basic Energy
If the Pokémon that this card is attached to is dealt
damage by an attack, that damage is reduced by 10. If
the Pokémon that this card is attached to is not a
Steel-type Pokémon, all damage that the Pokémon deals
is reduced by 10.
Holo

Recycle Energy
Non-Basic Energy
This counts for one colorless Energy. If this card
goes from being attached to a Pokémon to the discard
pile, place it back in your hand.



Steel Pokémon:

Haganeeru
Stage 1 from Onix
110 HP
4 Retreat
Weakness to Fire
Resistance to Grass
: 20 damage
: 30 damage. Flip a coin. If heads this attack
does 20 more damage.
#
Holo

Eaamudo
Basic Pokémon
60 HP
2 Retreat
Weakness to Fire
Resistance to Grass
: Flip a coin. If heads this attack does 20 damage.
: 30 damage. Flip a coin. If heads, next turn any
damage done to this card is reduced by 20.
# 227
Holo


Evil Pokémon:

Nyuura
Basic Pokémon
60 HP
No retreat
No weakness
Resistance to Psychic
: Flip 3 coins. For each heads, deal 10 damage.
: Flip a coin for each Pokémon you have in play.
For each heads, this attack does 20 damage.
# 215


Yamikarasu
Basic Pokémon
50 HP
No retreat
No weakness
Resistance to Psychic
: Flip a coin. If heads, the opponent's Pokémon
cannot retreat as long as both of the current active
Pokémon remain active.
: Choose a benched Pokémon of your opponent's and do
20 damage to it without applying Pokémon Powers or any
other effects to affect the damage.
# 198



Grass Pokémon:

Watakko
Stage 2 from Popokko
70 HP
No retreat
Weakness to Fire
Resistance to Fighting
: 20 damage. The opponent's Pokémon is now Asleep.
: 20 damage. If this attack does damage, remove 1
damage counter from this Pokémon.
# 189
Holo

Popokko
Stage 1 from Hanekko
60 HP
No retreat
Weakness to Fire
Resistance to Fighting
: 10 damage. The opponent's Pokémon is now Poisoned.
: 10 damage. Flip a coin. If heads, the opponent's
Pokémon is now Paralyzed.
# 188


Hanekko
Basic Pokémon
50 HP
No retreat
Weakness to Fire
Resistance to Fighting
: 10 damage.
: Search your deck for a Hanekko card and put it into
play on your bench. Shuffle your deck afterwards.
This attack may not be used if your bench is full.
# 187


Herakurosu
Basic Pokémon
60 HP
2 Retreat
Weakness to Fire
Pokémon Power: If this card's remaing HP is less than
30, this card's attack does 120 damage instead of 60.
: Flip a coin. If heads, do 60 damage.
# 214
Holo

Meganiumu
Stage 2 from Beiriifu
100 HP
3 Retreat
Weakness to Fire
Pokémon Power: As long as this card is in play, Grass
Energy cards provide 2 Grass Energy instead of 1 as
long as they are on Grass Pokémon.
: 40 damage. The opponent's Pokémon is now
Asleep.
# 154
Holo

Beiriifu
Stage 1 from Chikoriita
80 HP
2 Retreat
Weakness to Fire
: Flip a coin. If heads, this works for one of your
Pokémon. If tails, this works for one of the
opponent's Pokémon of your choice. The chosen Pokémon
must be benched and have damage counters on it.
Remove 2 damage counters from it(if there are less
than 2, remove as many as you can).
: Flip 2 coins. Each heads does 40 damage.
# 153


Chikoriita
Basic Pokémon
40 HP
1 Retreat
Weakness to Fire
: 10 damage.
: Next turn, this card recieves only half the damage
it is dealt(round down).
# 152


Kireihana
Stage 2 from Gloom
70 HP
2 Retreat
Weakness to Fire
: Flip a coin. If heads, remove all damage counters
from one of the Pokémon on your bench.
: Does 30 damage for each Kireihana you have in
play.
# 182
Holo

Gloom
Stage 1 from Oddish
60 HP
1 Retreat
Weakness to Fire
: 20 damage. Flip a coin. If heads, the opponent's
Pokémon is Confused. If tails, it is Asleep.
: 20 damage. Flip a coin. If heads, this attack
does 10 more damage; on your opponent's next turn,
this card must remain active, and cannot be moved by
any means.
# 44


Oddish
Basic Pokémon
40 HP
1 Retreat
Weakness to Fire
: Flip a coin. If heads, this Pokémon cannot take
damage or effects from attacks next turn.
: 20 damage. Remove damage counters equal to half
the damage dealt(rounding up) from this Pokémon.
# 43


Kimawari
Stage 1 from Himanattsu
70 HP
1 Retreat
Weakness to Fire
: Flip 3 coins. Each heads does 30 damage.
Afterwards, this Pokémon is Confused.
# 192


Himanattsu
Basic Pokémon
40 HP
2 Retreat
Weakness to Fire
: Flip a coin. If heads, place up to 2 Grass Energy
from your hand onto this card.
: 30 damage. Remove damage counters equal to half
the amount of damage dealt(rounding up) from this
card.
# 191


Ariadosu
Stage 1 from Itomaru
60 HP
1 Retreat
Weakness to Fire
: Flip a coin. If heads, your opponent's Pokémon
cannot retreat as long as it remains active.
: 20 damage. Remove damage counters equal to half
the damage dealt(rounding up) from this Pokémon.
After that, the opponent's Pokémon is Poisoned.
# 168


Itomaru
Basic Pokémon
40 HP
1 Retreat
Weakness to Fire
: Flip a coin, if heads then next turn the opponent
may not retreat their active Pokémon.
: 10 damage. Flip a coin. If heads, the opponent's
Pokémon is Paralyzed.
#167


Redian
Stage 1 from Rediba
60 HP
No retreat
Weakness to Fire
Resistance to Fighting
: 30 damage. Choose one of your benched Grass
Pokémon. Move all Grass Energy on this Pokémon to the
chosen Pokémon and switch their positions.
# 166


Rediba
Basic Pokémon
HP 40
No retreat
Weakness to Fire
Resistance to Fighting
: Flip a coin. If heads, the opponent's Pokémon is
Confused.
: Flip 4 coins. Each heads does 10 damage.
#165


Tsubotsubo
Basic Pokémon
50 HP
1 Retreat
Weakness to Fire
: Flip a coin. If heads, this Pokémon cannot be
damaged at all on your opponent's next turn.
: 20 damage. Flip a coin. If heads, the opponent's
Pokémon is Paralyzed.
# 213



Fire Pokémon:

Bakufuun
Stage 2 from Magumarashi
HP 100
2 Retreat
Weakness to Water
Pokémon Power: This power can be used once per turn.
Flip a coin. If heads, take a Fire Energy from your
discard pile and attach it to one of your Fire Pokémon
in play.
: 60 damage. Flip a coin. If heads, this attack
does 20 more damage and also deals 20 damage to this
Pokémon.
# 157
Holo

Magumarashi
Stage 1 from Hinoarashi
HP 70
1 Retreat
Weakness to Water
: 20 damage. On your opponent's next turn, they
must flip a coin to attack. If tails, they cannot
attack.
: 30 damage. If the opponent's Pokémon does not
have a Burn Marker on it, flip a coin. If heads,
place a Burn Marker on the opponent's Pokémon. After
your opponent's turn, but before your turn, they must
make an individual coin flip for each of their Pokémon
with Burn Markers on them. If tails, that Pokémon is
dealt 20 damage, and this damage is not affected by
Weakness, Resistance, Pokémon Powers, or any other
effects.
# 156


Hinoarashi
Basic Pokémon
HP 50
1 Retreat
Weakness to Water
: 20 damage. Flip a coin, if tails discard 1 Fire
Energy from this card.
: 10 damage. Flip a coin. If heads, this attack
does 20 more damage.
# 155


Bubi
Baby Pokémon
Can Evolve into Magmar
: 10 damage. Until your next turn, no Pokémon Powers
work.
# 240


Magmar
Basic Pokémon
HP 70
2 Retreat
Weakness to Water
: 20 damage.
: 40 damage.
# 126



Water Pokémon:

Mariruri
Stage 1 from Mariru
HP 70
1 Retreat
Weakness to Thunder
: 20 damage.
: 30 damage. Flip a coin. If heads, this attack
does 10 damage to all of your opponent's benched
Pokémon and Paralyzes their active.
# 184
Holo

Mariru
Basic Pokémon
HP 40
1 Retreat
Weakness to Thunder
: Flip a coin. If heads, this card my not be damaged
next turn.
: 30 damage. Flip a coin. If heads, the opponent's
Pokémon is Paralyzed. If tails, this Pokémon takes 10
damage.
# 183


Oodairu
Stage 2 from Arigeitsu
100 HP
3 Retreat
Weakness to Grass
Pokémon Power: Use this Power only when Oodairu comes
into play from your hand. Flip a coin. If heads,
your opponent must discard 5 cards from the top of
their deck. If tails, you must discard 5 cards from
the top of your deck.
: 50 damage. For each damage counter on this
card, flip a coin. Each heads does 10 more damage.
# 160
Holo

Arigeitsu
Stage 1 from Waninoko
70 HP
2 Retreat
Weakness to Grass
: On your and your opponent's next turns, attacks do
20 more damage if they already do damage.
: 30 damage. On your opponent next turn, as long
as this card remains active, your opponent's Pokémon
must remain active(unless Knocked Out).
# 159


Waninoko
Basic Pokémon
50 HP
1 Retreat
Weakness to Grass
: Flip a coin. If heads, as long as this card
remains active, the opponent's Pokémon cannot attack
next turn.
: Flip 3 coins. For each heads deal 10 damage.
# 158


Kingudora
Stage 2 from Seadra
90 HP
2 Retreat
No weakness
30 damage. Flip a coin. If heads this card
takes no effects or damage from attacks next turn.
: 50 damage. If the opponent's Pokémon is now
Knocked Out, you choose one of their benched Pokémon
and switch it with the active.
# 230
Holo

Seadra
Stage 1 from Horsea
70 HP
1 Retreat
Weakness to Thunder
: 10 damage. Flip a coin. If heads your opponent's
Pokémon is Paralyzed.
: 30 damage. Flip a coin. If heads, choose one of
your opponent's Pokémon on the bench and do 10 damage
to it.
# 117


Horsea
Basic Pokémon
50 HP
No retreat
Weakness to Thunder
: 20 damage. If this card was attacked and dealt
damage on your opponent's last turn, this attack does
10 more damage.
# 116


Nuoo
Stage 1 from Upaa
70 HP
2 Retreat
Weakness to Grass
Resistance to Thunder
: 30 damage.
: 60 damage. This attack does 10 damage to all
your benched Pokémon.
# 195


Upaa
Basic Pokémon
50 HP
1 Retreat
Weakness to Grass
Resistance to Thunder
: Choose one of your opponent's Pokémon's attacks.
Next turn, that attack may not be used.
: Flip 2 coins. Each heads deals 20 damage.
# 194


Inomuu
Stage 1 from Urimuu
80 HP
3 Retreat
Weakness to Grass
Resistance to Thunder
: 10 damage.  Flip a coin.  If heads, choose one of
the opponent's attacks and they may not use it next
turn.
: 30 damage.  Flip a coin.  If heads, this does 10
damage to all Pokémon on your opponent's bench.  If
tails, this does 10 damage to all Pokémon on your
opponent's bench.
#221


Urimuu
Basic Pokémon
40 HP
1 Retreat
Weakness to Grass
Resistance to Thunder
: 10 damage. The opponent's Pokémon is Asleep.
# 220


Mantain
Basic Pokémon
60 HP
1 Retreat
Weakness to Electric
Resistance to Fighting
: 20 damage. Flip a coin. If heads, this card
takes no damage or effects from attacks next turn.
# 226



Psychic Pokémon:

Yadokingu
Stage 1 from Slowpoke
80 HP
3 Retreat
Weakness to Psychic
Pokémon Power: If this Pokémon is active, this power
may be used. If your opponent wants to use a Trainer,
flip a coin. If heads, they must put the chosen
Trainer card back on top of their deck, and it does
not have an effect.
: 20 damage. Flip a coin. If heads, this attack
does 10 more damage and Confuses the opponent's
Pokémon.
#199
Holo

Slowpoke
Basic Pokémon
50 HP
1 Retreat
Weakness to Psychic
: 10 damage. Flip a coin. If heads then Paralyze
the opponent's Pokémon.
: 10 damage. This attack does 10 more damage for
each Water Energy attached to this card(up to 20 more
damage).
# 79


Neitio
Stage 1 from Neiti
80 HP
1 Retreat
Weakness to Psychic
Resistance to Fighting
: Look at the top 3 cards of your or your opponent's
deck, and put them back in any order.
: 30 damage. Flip a coin. If heads, Confuse the
opponent's Pokémon.
# 178


Neiti
Basic Pokémon
30 HP
No retreat
No weakness
Resistance to Fighting
: 10 damage.
: Choose one of the opponent's benched Pokémon and
do 20 damage to it.
# 177


Kirinriki
60 HP
1 Retreat
No weakness
: 10 damage. Flip a coin. If heads, this card
cannot be damaged or affected by attacks next turn.
: 20 damage. Flip a coin. If heads, Confuse the
opponent's Pokémon.
# 203



Thunder Pokémon:

Pichuu
Baby Pokémon
Can Evolve into Pikachu
: Does 20 damage to all Pokémon with Pokémon Powers.
# 172
Holo

Pikachu
50 HP
1 Retreat
Weakness to Fighting
: 10 damage. Flip a coin. If heads this attack does
10 more damage.
: 20 damage. Flip a coin. If heads, this Pokémon
cannot be damaged or affected by attacks next turn.
# 25


Denryuu
Stage 2 from Mokoko
80 HP
2 Retreat
Weakness to Fighting
: 40 damage. Flip a coin. If heads, this attack
does 10 damage to all of your opponent's benched
Pokémon and Paralyzes their active.
# 181
Holo

Mokoko
Stage 1 from Meriipu
60 HP
1 Retreat
Weakness to Fighting
: Discard all Thunder Energy cards from this Pokémon.
Flip a coin for each one discarded in this way. Each
heads deals 30 damage.
: 20 damage. Choose one of your Thunder Energy
cards on this Pokémon and move them onto one of your
benched Pokémon. If you do not have any benched
Pokémon, discard the Energy card.
# 180


Meriipu
Basic Pokémon
40 HP
1 Retreat
Weakness to Fighting
: For each Meriipu in play, get a Thunder Energy card
from your deck and place it on this card. Afterwards,
shuffle your deck.
: 20 damage. Flip a coin. If heads the opponent's
Pokémon is Paralyzed.
# 179


Elekiddo
Baby Pokémon
Can Evolve into Electabuzz
Pokémon Power: Once a turn, after your attack, you may
activate this power. Flip a coin. If heads, this
power deals 20 damage to the opponent's Active
Pokémon.
# 239


Electabuzz
70 HP
1 Retreat
Weakness to Fighting
: 20 damage.
: 30 damage. This attack's damage is not affected
by Weakness, Resistance, Pokémon Powers, or other
abilities.
# 125


Randaan
70 HP
Stage 1 from Chonchii
2 Retreat
Weakness to Fighting
Pokémon Power: When this card attacks, it's attack
does 10 more damage for each Water Energy attached to
this card.
: 20 damage. Flip a coin. If heads, Paralyze the
opponent's Pokémon.
# 171


Chonchii
50 HP
1 Retreat
Weakness to Fighting
: Flip a coin. If heads, the opponent's Pokémon is
Confused.
: This attack does 10 damage for each damage counter
on this card.
# 170



Fighting Pokémon:

Donfan
Stage 1 from Gomazou
70 HP
3 Retreat
Weakness to Grass
Resistance to Thunder
: This attack does 10 damage for each damage counter
on this card.
: 50 damage. Your opponent chooses one of their
benched Pokémon and switches it with their active.
Afterwards, switch this card with one of your own
benched Pokémon.
# 232


Gomazou
Basic Pokémon
40 HP
1 Retreat
Weakness to Grass
Resistance to Thunder
: 10 damage.
: Flip a coin. If heads, nex turn, if your opponent
attacks this card and Knocks it Out, this card is not
considerred Knocked Out and remains in play with 10 HP
left.
# 231


Guraigaa
Basic Pokémon
60 HP
No retreat
Weakness to Grass
Resistance to Fighting
: 10 damage. Flip a coin. If heads, the opponent's
Pokémon is Poisoned.
2: 20 damage.
# 207


Usokkii
Basic Pokémon
60 HP
3 Retreat
Weakness to Water
: This attack does 10 damage for each damage counter
on this card.
: 30 damage.
# 185


Onix
Basic Pokémon
60 HP
2 Retreat
Weakness to Grass
: On your and your opponent's next turns, attacks do
20 more damage if they already do damage.
: 10 damage. This attack does 10 more damage for
each damage counter on this card.
# 95



Colorless Pokémon:

Lugia
Basic Pokémon
90 HP
2 Retreat
Weakness to Psychic
Resistance to Fighting
: 90 damage.  Choose one of the , , or Energy attached
to this card and discard it.
# 249
Holo

Togechikku
Stage 1 from Togepii
60 HP
No retreat
No weakness
Resistance to Fighting
: Flip a coin. If heads, choose one attack that any
one of your opponent's Pokémon in play has, and copy
it except for the costs or any special requirements to
use the attack.
: 30 damage. Flip a coin. If heads, your opponent
may not damage this card by attacking next turn. If
tails, this attack does no damage.
# 176
Holo

Togepii
Basic Pokémon
40 HP
1 Retreat
No weakness
Resistance to Psychic
: 10 damage. The opponent's Pokémon is Poisoned.
# 175


Pi
Baby Pokémon
Can Evolve into Clefairy
: Shuffle your hand into your deck, then draw 7
cards.
# 173


Clefairy
Basic Pokémon
50 HP
1 Retreat
Weakness to Fighting
Resistance to Psychic
: Flip 2 coins. Each heads does 10 damage.
: For each Pokémon in play, flip a coin. Every heads
lets you search your deck for a Basic Energy card,
reveal it, and put it in your hand. Afterwards,
shuffle your deck.
# 35

Ootachi
Stage 1 from Otachi
60 HP
1 Retreat
Weakness to Fighting
Resistance to Psychic
: 20 damage. Flip a coin. If heads, this attack
does 10 more damage.
: Flip 2 coins. Each heads does 30 damage.
# 162


Otachi
Basic Pokémon
40 HP
1 Retreat
Weakness to Fighting
Resistance to Psychic
: Flip 3 coins. Each heads does 10 damage.
# 161


Guranburu
Stage 1 from Buruu
70 HP
2 Retreat
Weakness to Fighting
Resistance to Psychic
: 20 damage.
: 10 damage. This attack does 10 more damage for
each damage counter on this card. Afterwards, this
card takes 20 damage from itself.
# 210


Buruu
Basic Pokémon
50 HP
1 Retreat
Weakness to Fighting
Resistance to Psychic
: Flip a coin. If heads, switch your opponent's
active Pokémon with a benched Pokémon of your
opponent's choice.
: 10 damage. Flip a coin. If heads, Paralyze your
opponent's Pokémon.
# 209


Yorunozuku
Stage 1 from Hoohoo
60 HP
No retreat
Weakness to Thunder
Resistance to Fighting
Pokémon Power: Use this ability once per turn. Flip
a coin. If heads, look at your opponent's hand. You
may choose a Trainer card in their hand and they must
shuffle that card into their deck.
: 30 damage.
# 164


Hoohoo
Basic Pokémon
50 HP
1 Retreat
Weakness to Thunder
Resistance to Fighting
: The opponent's Pokémon is Asleep.
: 20 damage.
# 163


Mirutanku
Basic Pokémon
70 HP
2 Retreat
Weakness to Fighting
Resistance to Psychic
: Flip 2 coins. For each heads, remove 2 damage
counters from this Pokémon.
: 20 damage. Flip a coin. If heads, Paralyze the
opponent's Pokémon.
# 241


Eipamu
Basic Pokémon
40 HP
No retreat
Weakness to Fighting
Resistance to Psychic
: Put this card and all attached cards into your
deck. Flip a coin. If heads, take 1 card from your
discard pile and put it into your deck. Afterwards,
shuffle your deck.
: Flip 2 coins. For each heads, deal 10 damage.
# 190


Odoshishi
Basic Pokémon
60 HP
2 Retreat
Weakness to Fighting
Resistance to Psychic
: 20 damage. Flip a coin. If heads, this attack
does 10 more damage.
: 20 damage. Flip a coin. If heads, Confuse the
opponent's Pokémon.
# 234




Trainers:

(Ah...here is my personal introduction to the Trainers
section. All the time in shops I hear people calling
Trainers by stupid names...names that someone who had
no idea what they were talking about made up. So, I
will not name any Trainer that I am not fairly sure of
the name, or poular name, for...I will instead
describe the picture briefly. I hope this helps.)


Time Capsule
(A capsule shines in the center)
Both you and your opponent may take up to five cards
from your discard pile and shuffle them into your
deck.  The chosen cards must be Pokémon or Basic
Energy.  Your opponent may not play Trainer cards next
turn.


(A phone-like device)
Look at the top 7 cards of your deck.  From them, you
may choose one Trainer card and put it in your hand.
After that, put the remaining cards back and shuffle
your deck.  Your opponent may not play Trainer cards
next turn.

Energy Charge
(Energy, including an Evil and a Steel, are moving
towards the right)
Flip a coin. If heads, take up to 2 Energy Cards from
your discard pile and put them into your deck,
shuffling afterwards.


Kurumi
(A red-headed girl reads a piece of paper)
Draw 2 cards, then choose 2 card from your hand and
shuffle them into your deck.


Super Energy Retrieval
( White circles spin in a swirling tornado)
Discard 2 cards from your hand, then choose up to 4
Basic Energy cards in your discard pile and put them
in your hand.


Professor Utsugi
(A man in a lab coat holds up a Hinoarashi, the Fire
Pokémon)
Shuffle your hand back into your deck. Then draw 7
cards. Until your opponent's next turn is over you
may not use Trainers.


(Bill stands in front of a Machine)
Flip a coin. If heads, draw 4 cards.


(A Magnemite with some Energy surrounding it)
Flip a coin. If heads, choose one of your Pokémon.
That Pokémon and all attached cards are put back into
your hand.


(Picture of the new Pokédex)
Shuffle your deck, then look at the top 5 cards of
your deck, rearrange them if you like, and put them
back on top of the deck.


(A finger is pointing to a scared Hanekko, the Grass Pokémon)
The opponent chooses one of your benched Pokémon and
switches it with your active. After that, you choose
one of their benched Pokémon and switch it with their
active.


(A group of Pokémon play around a tree listening to a radio)
Choose a Basic or Baby Pokémon that is in play.
Search your deck for the same Basic or Baby Pokémon
and put it into play on your bench. Afterwards,
shuffle your deck.


(A fishing pole)
Flip a coin. If heads, this works for Evolution
Pokémon. If tails, it works for Basic Pokémon. Get
one of the type of Pokémon from your discard pile and
put it in your hand.
Common.

Moo Moo Milk
(A cowskin sack nurses an Otachi)
Choose one of your Pokémon and flip 2 coins. Each
heads removes 2 damage counters from it.




(A green city floats inside a bubble in the sky)
A stadium card
If a player has a Pokémon with a Colorless-providing
Energy Card on it and the Energy Card is discarded by
their opponent, using an attack, Pokémon Power, or
Trainer, put the Energy Card back in its owner's hand.


(A temple is shown with pictures of Bellsprouts around)
A stadium card
Colorless Pokémon's attacks do 30 less damage.


(Note: The below cards that are attached to Pokémon
are called Pokémon Items)


(A Machop ties a headband around it's brow)
Attach this card to one of your Pokémon without a
Pokémon Item on it, and if the Pokémon is knocked out,
discard this card. If the opponent attacks, and it
deals damage that would normally Knock Out this
Pokémon, flip a coin. If heads, this Pokémon is not
considerred Knocked Out and stays in play with 10 HP
left. Then discard this card.


(A spectacular nut with rings around it)
Attach this card to one of your Pokémon without a
Pokémon Item on it, and if the Pokémon is knocked out,
discard this card. At the end of each turn, this card
checks to see if that Pokémon is Poisoned, Asleep,
Confused, or Paralyzed. If so, any of these effects
that are in existence are removed from that Pokémon,
and this card is discarded.


(A shining orange nut)
Attach this card to one of your Pokémon without a
Pokémon Item on it, and if the Pokémon is knocked out,
discard this card. At the end of each turn, this card
checks to see if there are 4 damage counters on the
Pokémon. If there are, remove 4 damage counters from
the Pokémon and discard this card.


(A nut with green spots)
Attach this card to one of your Pokémon without a
Pokémon Item on it, and if the Pokémon is knocked out,
discard this card. At the end of each turn, this card
checks to see if there are 2 damage counters on that
Pokémon. If there are, discard this card, and remove
2 damage counters.


Slot Game
(Slot machines!)
Shuffle your deck and look at the top 3 cards and
reveal them to your opponent as well. If two of those
cards have the same name then add all the cards to
your hand. If not, put these cards back and shuffle
your deck.


(A "card" Machine)
Choose one of your opponent's prize cards. Guess
whether it is an Energy, Trainer, or Pokémon. Reveal
it, and if you chose correctly, draw 2 cards. Either
way, put the prize back, but leave it face up.

Promos

Bakufuun
Stage 2 Fire Pokémon
HP 100
2 Retreat Cost
Weakness to Water
Pokémon Power: Use this ability only once when this
Pokémon comes into play. Flip a coin, if heads, you
may search your deck for up to 4 Fire Energy and
attach them to this card. Afterwards, shuffle your
deck.
: 80 damage. You must discard 3 Fire Energy from
this Pokémon to use this attack. All benched Pokémon
take 20 damage without Weakness or Resistance. If you
cannot discard the Energy required, this attack does
nothing.

Magumarashi
Stage 1 Fire Pokémon
HP 60
1 Retreat Cost
Weakness to Water
: 30 damage. Discard 1 Fire Energy card to use this
attack, or it does nothing.
: 20 damage. Choose 1 of the opponent's Benched
Pokémon and flip 2 coins. Each heads deals 10 damage
without Weakness or Resistance to the chosen Pokémon.

Hinoarashi
Basic Fire Pokémon
HP 40
1 Retreat Cost
Weakness to Water
: Flip a coin, if heads, next turn this card cannot
be attacked if it is still Active.
: 20 damage. This attack deals damage ignoring
Weakness, Resistance, Pokémon Powers, and other
effects of the opponent's Pokémon.

Oodairu
Stage 2 Water Pokémon
HP 120
3 Retreat Cost
Weakness to Grass
Pokémon Power: Use may choose to use this ability only
during your turn. Take a Water Energy card in your
hand and place it in your discard pile.
: 10 damage plus 10 more for each Water Energy in
your discard pile. After this attack, take all of the
Water Energy in your discard pile and shuffle them
into your deck.

Arigeitsu
Stage 1 Water Pokémon
HP 80
2 Retreat Cost
Weakness to Grass
: 20 damage.
: 50 damage. Take the top 3 cards of your deck and
place them in the discard pile.

Waninoko
Basic Water Pokémon
HP 40
1 Retreat Cost
Weakness to Grass
: 10 damage.
: 10 damage plus 10 more for each damage counter on
this Pokémon.